Mirage (noun) - "A hope or wish that has no chance of being achieved."
A tale of love unfolds between two individuals from opposite social classes, revealing the struggle to overcome societal boundaries in their quest for happiness and love.
The final release was premiered in the Ahmanson Auditorium at ArtCenter's Hillside Campus during the Motion Connect event.
Character Development
The characters were developed with background stories, archetypes, and character arcs. The 3D models were made using Daz 3D, while Marvelous Designer was used to dress the characters.
Motion Capture
Motion capture was used for all of the character animation. This process was enjoyable and sped up the workflow since characters did not have to be hand-animated.
World Building
World building and 3D animation was done in Cinema 4D and rendered with Octane.
Corporation Branding
In every cyberpunk story, there's often a mega-corporation as the antagonist. Thus, CODA was developed as a simple branding project alongside the film.
The brand elements were incorporated on to a kit-bashed security drone. The color palette and shape languageexpands into the HUD interface from the drone's perspective.
Editing & Compositing
After Effects was used for 2D animation and color correction. Premiere Pro was used for the final editing and sound mixing.
Dream Machine
In this cyberpunk universe, one has the ability for shared dream experiences. This is brought to life through the dream machine, creating a unique environment for shared multiplayer dreaming.
Credits: Jeffrey Su: 3D Animation, Simulation, Post-Production Hanson Ma: Editing, 2D Design, Animation, Producer Michael Wang: 3D Animation, World Building, Mocap Actor Jennifer Li: Screenplay, Mocap Actress @THR_BHLD: Helmet Design David Parrella: Mocap Suit Harvey Fisher: Sound Design Miguel Lee: Instructor
Special Thanks: Ming Tai, Elaine Alderette, Harper Chen, Kenneth Kuh