This is the 8th version of the MAMA playbook series I've been working on for Madden. It is inspired by a ton of different schemes (Shanahan, Reid, Mcvay, LaFleur, McDaniels, Sirianni) with the addition of some of my own concepts. This book focuses on option routes and specific coverage beaters. User motion, aka "Force Motion", is used to identify coverages, in which some plays have routes to beat man, and others to beat zone. There are around 36 formations and 499 plays, all with custom playart.
This play is a combination of the smash return and salem concepts. The initial force motion with the Slot WR serves as a man coverage identifier.
The corner route holds the cornerback & safety, leaving the post route wide open.
The salem concept is showcased here, where the post route holds the safety, HB curl holds the linebackers, creating a window for the dig route.
Against man coverage, the return route can cook the outside cornerback while the HB options for an out route.
Rub Concept
In a rub route, two or more receivers will run their routes close to one another, typically crossing paths. One receiver's route is designed to "rub" or "pick" the defender covering the other receiver. This creates a natural barrier that the defender must navigate around, often causing them to slow down, change direction, or momentarily lose their assignment.
Specific red zone passing plays are named as "RZ". These plays are all very fast paced, intended to get the ball out quick.
Flipping the direction of the run is now possible in most gun formations. "PM Switch Zone" or "PM Read Option" can be accessed through the audibles.
Inspired by the Packers offense, quick flats and screens are combined with RPO's. In the '21-22 season, the Chiefs have also implemented a motion RPO that is very deadly.
The Eagles famously ran their "QB Push" play during the superbowl in literally every short yardage situation. The Patriots also had a goal line scheme for Cam during the '20-21 season.
The post route attracts the attention of the deep safety/cornerback, while the wheel route targets the vacated area along the sideline. The flat route serves as a short, quick outlet while also holding the buzz/hard-flat defender.
Obviously, Madden isn't the most realistic when it comes to coverage rules. While most plays are designed to beat specific coverages, some plays straight up destroy the AI logic, leaving receivers wide open.
In addition to confusing the Madden AI, inside wheel routes can get wide open when the linebackers/cornerbacks get caught by the play-action.
Similar to the post-wheel concept, a receiver runs a drag route, which starts as a shallow cross and ends as a wheel route as the receiver approaches the opposite sideline. When a crossing route is paired, the cornerback will follow the crosser in match coverages, leaving the wheel route wide open.
This concept attacks the middle of the field. A combination of three routes is often used to stretch the defense vertically. The post route holds the safeties, the quick curl route attracts the linebackers, leaving an open window for the dig route.
Post Wheel Concept
Drag Wheel Concept
Dig/Salem Concept
Motion Across Formations
Formations that are similar in alignment are ordered next to each other. This way switching between formations is a lot faster with only a few players shifting.
Highlighted Plays
Process
1. Designing in GoArmy Edge Football
3. Creating formations and plays in Morphy's Playbook Editor
4. Creating playart in Adobe Illustrator
5. Converting PNG to DDS with Adobe Photoshop
6. Replacing DDS playart files with Madden AST Editor
2. Figuring out which plays to edit and building the playbook on a Google Sheet
Contact
If you have any questions you can reach me on discord hansonma, or tag me in the playbook thread. Special thanks to Morphy, Cinco Uno, Sabo, trey31, Iron Demon, scottm0351, and everyone else in the playbook thread in the Madden Modding Community!